![]() For extra damage, hit Corny with the mole, though the point is you want a nice slope to walk up so you can get at that scientist/possibly jetpack up to the top worms later.įinally, WormD should place a sentry gun so that it can hit both Daisy and Husker so their turns are nullified, ignore them for now and make sure to jump WormD all the way to the right in the little cave in the direction of the weapon crates.įrom here on, start watching what your enemy does, they shouldn't be able to use bunker busters and will probably uselessly attack the terrain around them. Next get out your mole, and dig down then pull him back up a nice gradient through to Corny, who by now has plonked himself closer in his little cave to you. WormC should hop all the way over to Husker and stand on top of him. Use WormB to attack Maizey with a simple 5 second grenade thrown down the slope, make sure to position that worm underneath the rat nox box so they cant use bunker buster on him. ![]() If you have done this correctly, one of the enemy worms on the right side of the map will teleport near wormD Start off by knocking wheaty into the water with a dragon ball, position your WormA underneath the water canister. I'll refer to your worms in order like WormA WormB, etc. Once you have your team of scientists, here's how it starts: You can complete campaign missions beyond the current one in any given area, like if I wanted to do mission 7 in farm, I can do it without beating mission 6, so that might help get some credits. Doing this efficiently requires a team of 4 scientists. If you haven't already got 4 scientists, get credits by: getting gold medals elsewhere, in other campaign missions and puzzles, or even the dlc or online ranked games. The game will then suddenly have Worms Armageddon's physics.If you're still looking for a good way to complete this or even gold medal it (as I have, in a time of 15 minutes 29 seconds, you should have about 13 and a half minutes on the clock) here's what you should do.
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